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    最近在學習CUDA,我是在系統下的 下運行的cuda by 一書中的程序示例遇到的問題,安裝的.4.12,按照一般配置步驟配置好后,執行程序出現以下報錯無法定位程序輸入點與動態鏈接庫,查看報錯的“無法定位程序輸入點 于動態鏈接庫.dll”,該dll我文件在目錄下,之前配置的時候環境變量也加了,不知道在路徑加進去、文件也有的情況下,為啥會出現這種情況無法定位程序輸入點與動態鏈接庫,不管我把這個文件復制到那個路徑下,執行都會報這個錯。有遇到過同樣問題的前輩可以指點一下嘛~

    環境變量配置好了:

    內的庫目錄配置,附加依賴項名字也都加進去了:

    程序代碼:(就是cuda by 書中第六章例子)

    /*
     * Copyright 1993-2010 NVIDIA Corporation.  All rights reserved.
     *
     * NVIDIA Corporation and its licensors retain all intellectual property and
     * proprietary rights in and to this software and related documentation.
     * Any use, reproduction, disclosure, or distribution of this software
     * and related documentation without an express license agreement from
     * NVIDIA Corporation is strictly prohibited.
     *
     * Please refer to the applicable NVIDIA end user license agreement (EULA)
     * associated with this source code for terms and conditions that govern
     * your use of this NVIDIA software.
     *
     */
    #include "cuda.h"
    #include "D:/exercise/cuda_demo/common/book.h"
    #include "D:/exercise/cuda_demo/common/image.h"
    #define DIM 1024
    #define PI 3.1415926535897932f
    #define MAX_TEMP 1.0f
    #define MIN_TEMP 0.0001f
    #define SPEED   0.25f
     // these exist on the GPU side
    texture<float>  texConstSrc;
    texture<float>  texIn;
    texture<float>  texOut;
    // this kernel takes in a 2-d array of floats
    // it updates the value-of-interest by a scaled value based
    

    無法定位程序輸入點與動態鏈接庫_點點網登陸鏈接出錯啦無法獲取來源網站用戶信息_acd無法定位鏈接

    // on itself and its nearest neighbors __global__ void blend_kernel(float* dst, bool dstOut) { // map from threadIdx/BlockIdx to pixel position int x = threadIdx.x + blockIdx.x * blockDim.x; int y = threadIdx.y + blockIdx.y * blockDim.y; int offset = x + y * blockDim.x * gridDim.x; int left = offset - 1; int right = offset + 1; if (x == 0) left++; if (x == DIM - 1) right--; int top = offset - DIM; int bottom = offset + DIM; if (y == 0) top += DIM; if (y == DIM - 1) bottom -= DIM; float t, l, c, r, b; if (dstOut) { t = tex1Dfetch(texIn, top); l = tex1Dfetch(texIn, left); c = tex1Dfetch(texIn, offset); r = tex1Dfetch(texIn, right); b = tex1Dfetch(texIn, bottom); } else { t = tex1Dfetch(texOut, top); l = tex1Dfetch(texOut, left); c = tex1Dfetch(texOut, offset); r = tex1Dfetch(texOut, right); b = tex1Dfetch(texOut, bottom); } dst[offset] = c + SPEED * (t + b + r + l - 4 * c); } // NOTE - texOffsetConstSrc could either be passed as a // parameter to this function, or passed in __constant__ memory // if we declared it as a global above, it would be // a parameter here: // __global__ void copy_const_kernel( float *iptr,

    無法定位程序輸入點與動態鏈接庫_點點網登陸鏈接出錯啦無法獲取來源網站用戶信息_acd無法定位鏈接

    // size_t texOffset ) __global__ void copy_const_kernel(float* iptr) { // map from threadIdx/BlockIdx to pixel position int x = threadIdx.x + blockIdx.x * blockDim.x; int y = threadIdx.y + blockIdx.y * blockDim.y; int offset = x + y * blockDim.x * gridDim.x; float c = tex1Dfetch(texConstSrc, offset); if (c != 0) iptr[offset] = c; } // globals needed by the update routine struct DataBlock { unsigned char* output_bitmap; float* dev_inSrc; float* dev_outSrc; float* dev_constSrc; IMAGE* bitmap; cudaEvent_t start, stop; float totalTime; float frames; }; void anim_gpu(DataBlock * d, int ticks) { } // clean up memory allocated on the GPU void cleanup(DataBlock * d) { cudaUnbindTexture(texIn); cudaUnbindTexture(texOut); cudaUnbindTexture(texConstSrc); HANDLE_ERROR(cudaFree(d->dev_inSrc)); HANDLE_ERROR(cudaFree(d->dev_outSrc)); HANDLE_ERROR(cudaFree(d->dev_constSrc)); HANDLE_ERROR(cudaEventDestroy(d->start)); HANDLE_ERROR(cudaEventDestroy(d->stop)); }

    acd無法定位鏈接_點點網登陸鏈接出錯啦無法獲取來源網站用戶信息_無法定位程序輸入點與動態鏈接庫

    int main(void) { DataBlock data; IMAGE bitmap_image(DIM, DIM); data.bitmap = &bitmap_image; data.totalTime = 0; data.frames = 0; HANDLE_ERROR(cudaEventCreate(&data.start)); HANDLE_ERROR(cudaEventCreate(&data.stop)); int imageSize = bitmap_image.image_size(); HANDLE_ERROR(cudaMalloc((void**)& data.output_bitmap, imageSize)); // assume float == 4 chars in size (ie rgba) HANDLE_ERROR(cudaMalloc((void**)& data.dev_inSrc, imageSize)); HANDLE_ERROR(cudaMalloc((void**)& data.dev_outSrc, imageSize)); HANDLE_ERROR(cudaMalloc((void**)& data.dev_constSrc, imageSize)); HANDLE_ERROR(cudaBindTexture(NULL, texConstSrc, data.dev_constSrc, imageSize)); HANDLE_ERROR(cudaBindTexture(NULL, texIn, data.dev_inSrc, imageSize)); HANDLE_ERROR(cudaBindTexture(NULL, texOut, data.dev_outSrc, imageSize)); // intialize the constant data float* temp = (float*)malloc(imageSize); for (int i = 0; i < DIM * DIM; i++) { temp[i] = 0; int x = i % DIM; int y = i / DIM; if ((x > 300) && (x < 600) && (y > 310) && (y < 601))

    acd無法定位鏈接_無法定位程序輸入點與動態鏈接庫_點點網登陸鏈接出錯啦無法獲取來源網站用戶信息

    temp[i] = MAX_TEMP; } temp[DIM * 100 + 100] = (MAX_TEMP + MIN_TEMP) / 2; temp[DIM * 700 + 100] = MIN_TEMP; temp[DIM * 300 + 300] = MIN_TEMP; temp[DIM * 200 + 700] = MIN_TEMP; for (int y = 800; y < 900; y++) { for (int x = 400; x < 500; x++) { temp[x + y * DIM] = MIN_TEMP; } } HANDLE_ERROR(cudaMemcpy(data.dev_constSrc, temp, imageSize, cudaMemcpyHostToDevice)); // initialize the input data for (int y = 800; y < DIM; y++) { for (int x = 0; x < 200; x++) { temp[x + y * DIM] = MAX_TEMP; } } HANDLE_ERROR(cudaMemcpy(data.dev_inSrc, temp, imageSize, cudaMemcpyHostToDevice)); free(temp); int ticks = 0; bitmap_image.show_image(30); while (1) { HANDLE_ERROR(cudaEventRecord(data.start, 0)); dim3 blocks(DIM / 16, DIM / 16); dim3 threads(16, 16); IMAGE * bitmap = data.bitmap; // since tex is global and bound, we have to use a flag to // select which is in/out per iteration volatile bool dstOut = true; for (int i = 0; i < 90; i++) { float* in, * out; if (dstOut)

    點點網登陸鏈接出錯啦無法獲取來源網站用戶信息_acd無法定位鏈接_無法定位程序輸入點與動態鏈接庫

    { in = data.dev_inSrc; out = data.dev_outSrc; } else { out = data.dev_inSrc; in = data.dev_outSrc; } copy_const_kernel << > > (in); blend_kernel << > > (out, dstOut); dstOut = !dstOut; } float_to_color << > > (data.output_bitmap, data.dev_inSrc); HANDLE_ERROR(cudaMemcpy(bitmap->get_ptr(), data.output_bitmap, bitmap->image_size(), cudaMemcpyDeviceToHost)); HANDLE_ERROR(cudaEventRecord(data.stop, 0)); HANDLE_ERROR(cudaEventSynchronize(data.stop)); float elapsedTime; HANDLE_ERROR(cudaEventElapsedTime(&elapsedTime, data.start, data.stop)); data.totalTime += elapsedTime; ++data.frames; printf("Average Time per frame: %3.1f ms\n", data.totalTime / data.frames); ticks++; char key = bitmap_image.show_image(30); if (key == 27) { break; } } cleanup(&data); return 0; }

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